FOR IMMEDIATE RELEASE:

CONTACT:
Ben Louw
Benco Boardgames Online
Tel Numbers      +27 12 672-5741
Fax Number      +27 12 663-4191
cbl@Benco-Boardgames.com
http://www.benco-boardgames.com/

New novel follows on the heels of the successful Banana Republic board game.

Pretoria, South Africa, 10 March 2006 — Benco Boardgames Online CEO Ben Louw today announced the availability on the Benco Boardgames Online website of The year Zero, the first novel in the Banana Republic series. 

The first 23 pages of the novel will be available on the site, and the complete novel can be obtained free of charge, in e-book format, on request.

"At one point while designing the Banana Republic board game, I started wondering how the litlle country got to where it was," says author (and Banana Republic designer, Ben Louw."I decided there was really only one way to find out, and that was to write a novel and see what happened. So I did.

"The result is The Year Zero, the first (probably; hopefully) in the Banana Republic series of novels. This one doesn't get beyond independence; but don't worry, I'm just as curious to know what happened next."

a synopsis of the book is available here, while the novel is here.

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On 27 April 2003, the Banana Republic board game was featured on the Boo Prince Show on South Africa's regional radio station Radio702

We @ Benco extend our heartfelt thanks to Ms Prince for a marvellous opportunity to introduce the game to a wider audience.

 
Magazine:- FAIRLADY (South Africa) February 2003

 
Press Release - 21 October 2002 

FOR IMMEDIATE RELEASE:

CONTACT:
Ben Louw
Benco Boardgames Online
Tel Numbers     +27 12 672-5741
Fax Number      +27 12 663-4191
cbl@Benco-Boardgames.com
http://www.benco-boardgames.com/

New Board Game Gets Players Into The Heads Of Their Favourite Love-To-Hate-Them Dictators

Pretoria, South Africa, 21 October 2002 — Benco Boardgames Online today announce the availability of their new board game. Called Banana Republic, it is based on the shenanigans of the political leaders – and “wannabee” leaders – in a small country “somewhere…”, called, of course, Banana Republic.

This new, tongue-in-cheek board game, suitable for 3 to 6 players of ages 12 and older (and certainly including adults) positions each player as the Rebel Leader of a province in Banana Republic. To win elections, players have to win voters through lavish Public Works projects. To withstand and mount Armed Challenges, they must recruit soldiers and arm them. The aim of a player is to, firstly, become President of the country and then, by cementing his/her position, becoming President For Life.

Mr Ben Louw, owner of Benco, allays fears that Banana Republic is based on any specific country: “The concept of a Banana Republic is universally accepted to refer to non-democratic, chaotic regimes, but elements of the Banana Republic can easily be found in the more established democracies, from France’s bureaucrats’ mistresses-in-power to questionable voting in the last U.S. elections,” he says. “It’s all about that old truism that power corrupts, and the board game pokes some fun at that, especially with the so-called Monkey Puzzle Cards, where players are presented with politically tempestuous scenarios and have to finesse their way through them.”

Currently the game can be purchased online only via the company’s web site at www.Benco-Boardgames.com. The web site also serves as a companion site to the game, and interested players can read more about the background of the game, such as a pseudo-“history” of the fantasy country, a mock newspaper, and so on.

Benco Boardgames Online was formed by Ben Louw solely to publish self-designed board games. Banana Republic is the company’s first venture to reach the market. Mr Louw, a quadriplegic, made numerous attempts to have his games published by established game and toy manufacturers. “All my attempts were unsuccessful,” he says. “Established companies are reluctant to take chances on new and unproven toys and games.” He then decided to form Benco Boardgames. “I wanted to utilise the latest printing and publishing technologies, including the e-commerce possibilities afforded by the World Wide Web, to bring my games to market,” he says. “Selling directly to the public using the Web also cuts out several middlemen, simplifying the marketing and retail processes and making the products affordable.”  One of his aims is also to collect funds for the Quadriplegic Association, a community sorely in need of funds. A percentage of each item sold will therefore be donated to the Association. Louw promises that, if the current venture is a success, more of his company’s humorous games will become available.

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Last modified: October 20, 2006